Searchable item reference
Look up effects, use times and limits. Official patch notes override older community values; 42.1 medical changes are included.
25 items
| Item | Effect / time | Conditions / changes | Source |
|---|---|---|---|
Bandage绷带 | 3 s use; heals 12 HP over the next 3 s. | Healing cap 75; 42.1 changed amount and timing. | [M01] |
First Aid Kit急救包 | 6 s use; restores health to 75. | Does not add 75 HP or heal to 100. | [M08] |
Med Kit医疗箱 | 6 s use; restores health to 100. | 42.1: use 8 → 6 s; weight 20 → 15. | [M01][M17] |
Energy Drink能量饮料 | 4 s use; adds 40 boost. | Boost heals over time, not an instant 40 HP. | [M09] |
Painkiller止痛药 | 6 s use; adds 60 boost. | 42.1: weight 10 → 6. Boost points are not HP. | [M10][M01] |
Adrenaline Syringe肾上腺素注射器 | 6 s use; fills boost to 100. | 42.1 adjusted weight; health recovery takes time. | [M11][M01] |
Frag Grenade破片手榴弹 | Explosive area damage. | Fuse and bounce timing affect detonation position. | [M16] |
Smoke Grenade烟雾弹 | Creates visual concealment. | Smoke does not stop bullets; allow time to develop. | [M16] |
Stun Grenade震爆弹 | Temporarily disrupts vision and hearing. | Effect depends on exposure and obstruction. | [M16] |
Molotov Cocktail燃烧瓶 | Spreads fire to deny a local area. | Fire can also cut off your own route. | [M16] |
C4C4 炸药 | Delayed explosive for positions and structures. | Setup and detonation take time; different from a frag. | [M16] |
Blue Zone Grenade蓝圈手榴弹 | Creates a temporary damaging zone. | A local deployed zone, separate from the match boundary. | [M16] |
Helmet头盔 | Protects the head; level and durability matter. | Check durability when swapping; does not protect the entire body. | [M15] |
Vest防弹衣 | Torso protection plus carrying capacity. | Check coverage and durability as well as level. | [M15] |
Backpack普通背包 | Expands carrying capacity. | No Blue Zone absorption; different from a Jammer Pack. | [M03] |
Jammer Pack Lv.1干扰背包 1 级 | 150 capacity; lowest Blue Zone absorption tier. | 41.1 level system; world spawn; finite protection. | [M03] |
Jammer Pack Lv.2干扰背包 2 级 | 200 capacity; medium absorption tier. | Former Jammer Pack became Lv.2 in 41.1; world spawn. | [M03] |
Jammer Pack Lv.3干扰背包 3 级 | 250 capacity; highest absorption tier. | Care Packages, Secret Rooms and other supply sources; not ordinary world spawn. | [M03] |
Emergency Support Flare紧急补给信号弹 | Yellow smoke calls ammo and utility supplies. | 41.1 throwable; separate from the Flare Gun. Rules → | [M03] |
Emergency Cover Flare紧急掩体信号弹 | Calls deployable cover. | Different from the yellow-smoke supply flare. Rules → | [M03] |
Flare Gun信号枪 | Calls special supplies or a vehicle under required conditions. | Check phase, availability, open sky and zone position. Rules → | [M12] |
Blue Chip蓝晶片 | Teammate recall; enemy chips can fund supply calls. | 41.1: 2 enemy chips at an active tower; supply and recall differ. Rules → | [M03] |
Folded Shield折叠盾牌 | Portable deployable cover. | 43.1 added retrieval interaction; follow current prompts. | [M04] |
All-in-One Repair Kit多合一维修套件 | Repairs helmets, vests and vehicles. | Limited uses; not a healing item. Also appears in the support-flare pool. | [M19] |
Emergency Pickup紧急呼救器 | Deploys an extraction balloon for an aerial rotation. | Attach to the rope; detach in flight to parachute. Requires open sky. | [M18] |
No matching items. Clear the search or choose another category.
Health and boost are different
First Aid restores health to 75; Med Kits can restore 100. The 40 / 60 / 100 values on boost items are boost points, not instant health. Boost can heal health above 75 over time.[M08] [M09] [M10] [M11]
42.1 shortened boost regeneration intervals without changing total healing. Faster ticks do not mean more total healing from one drink.[M01]
Jammer Pack levels
41.1 introduced Lv.1/2/3 with 150/200/250 capacity and increasing Blue Zone absorption. Lv.1 and Lv.2 world-spawn; Lv.3 comes from specific supplies. Protection is finite: watch its indicator as well as the circle countdown.[M03]
43.1 ground item interactions
Supported items can be carried, thrown or used directly from the ground. A full inventory does not always prevent use. Some actions cancel carrying and drop the item; direct use takes the same time as inventory use.[M04]
Replace old medical values
| Item | Before 42.1 | After 42.1 |
|---|---|---|
| Bandage | 10 HP; 4 s use; 5 s recovery | 12 HP; 3 s use; 3 s recovery |
| Med Kit | 8 s use; weight 20 | 6 s use; weight 15 |
| Painkiller weight | 10 | 6 |
























