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MATCH MECHANICS / FIELD REFERENCE

Blue Zone timings: waits, shrinks and match duration

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Reviewed · 2026-11-12

Every phase has a wait, then a shrink toward the next safe area. This is the official 42.1 timing chart for 8×8 Normal Matches; small maps and special modes use separate rules.

Desert rock formations and structures
Desert rock formations and structures Official Steam media · © PUBG Corporation Image source

Normal Match: phase-by-phase timing

Every phase has a wait, then a shrink toward the next safe area. This is the official 42.1 timing chart for 8×8 Normal Matches; small maps and special modes use separate rules.[M01] [M02]

The official timeline has a 90 s initial delay before Phase 1. Cumulative times below include it and are not measured from your landing. Use the live HUD countdown during a match.
8×8 Normal Match · elapsed times include the initial 90 s delay
PhaseWaitShrinkShrink beginsPhase ends
1240 s270 s05:3010:00
280 s100 s11:2013:00
380 s100 s14:2016:00
480 s100 s17:2019:00
580 s80 s20:2021:40
660 s60 s22:4023:40
740 s60 s24:2025:20
830 s60 s25:5026:50
930 s90 s27:2028:50

Total: 28 min 50 s. Phase 2 waits 80 s and shrinks for 100 s: on this timeline, its shrink starts at 11:20 and ends at 13:00.

What the timers mean

FieldMeaningRead it in the match
WaitTime before the current boundary starts moving.Current phase and restriction countdown.
ShrinkTime for the moving boundary to reach the next safe area.Watch the boundary movement on the map.
Elapsed timeCalculated from the official timeline origin.A reference, not a replacement for the live HUD.

The full shrink duration is not your personal travel allowance: the boundary may reach your position before it finishes shrinking.

Ranked, Esports and smaller maps

RulesetVerified ruleScope
Normal28:5042.1 timing chart, 8×8 maps.
Ranked & Esports32:50 → 30:10Phase 1 wait 240 → 180 s; shrink 270 → 240 s. Do not use the Normal table.
Sanhok / KarakinDynamic Blue Zone removed in 42.1 Normal Matches.Smaller maps need their own timing rules.
Custom / ArcadeMay use special or creator-configured rules.Check the selected mode.

The complete Ranked phase chart is available in the official developer letter.[M01] [M02]

42.1: exposure time affects damage

Distance-based damage scaling was removed. Damage now increases with time spent in the Blue Zone. This applies to Normal, Ranked and supported Custom Normal/Esports rulesets. Standing just outside the safe boundary does not bypass exposure time.[M01]

One fixed damage-per-second number cannot describe every exposure. Watch the phase and actual health loss. The official notes do not publish a complete formula. Jammer Packs absorb damage while protection remains.[M03]

Later changes to circle placement

42.3 refined eligible circle-center locations and spread controls in Custom/UGC. Placement rules are separate from phase durations.[M07]

Mechanics updates: what changed, and when

Sources and scope

Reviewed 12 Nov 2026 · PUBG PC / console · standard Battle Royale unless stated otherwise.

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